![]() ![]() ![]() Also worth noting is that each piece of gear either bolsters your armor or firepower and come with three random stats that will improve-or harm-your character’s stats. Mods are found on gear which can be dismantled to obtain the mod which can then be applied to other gear while crafting. Those mods tend to drop in legendary-yellow-tier gear. The third tier is a mix of improved versions of the first two tiers and what you want to get to. Your bullets can inflict elemental or anomaly damage, drain more health, give you defensive abilities, and improve survivability in firefights. The first tier of mods are all related to your class’ anomaly skills while the second tier contains utility perks. Whatever direction you’re taking your Outrider, there’s a mod for that and a skill combination for it. That’s because some mods are better suited for certain class builds. It’s not unusual for someone to eventually use all the mods only for these mods to seem new in different playthroughs. On that note, I also have more experience and confidence in combat so I’m playing differently. In my current third playthrough, I’m building my character around certain gear attributes and focusing more on using anomaly power than pure firepower and it’s making for a trickster that is different from my original. Yeah, I still had a trickster but when you learn more about builds and allocating points, you kind of want to do it again from scratch. After playing with the devastator-which is a tank, basically-I had the confidence to really give the trickster a try from scratch. ![]() I’m sure I’ll play with them eventually but as mentioned my focus has been on tricksters and devastators. Maybe they can fight at longer range if necessary but melee and damage-dealers are meant to be in the action. I’m big on stealthy, melee-oriented, damage-dealing classes in games. I’ve yet to play with the technomancer and pyromancer even though they’re more range-oriented classes who are effective at a long range. The game has four classes to choose from: technomancer, pyromancer, devastator, and trickster. My second playthrough was with the devastator.Ĭlass-based Replay is Encouraged in Outriders Note, I’m in my third character playthrough using a trickster again. Let’s look at the three pros of the game that I’ve noticed in playing with fellow writer, Tardell Swift. At least I feel I was very late as there things about the game that let you know that a lot of the player base has likely moved on after finishing it. I started playing Outriders earlier in November 2023-late to the game, obviously. ( ) A while back, my brother wrote about the improvements that People Can Fly made to Outriders, which dropped in April 2021. ![]()
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