![]() The Narrator will get annoyed at this, but you can continue inside.Īs you enter the warehouse, you can spot a lift that will slowly move up and take you across the room to the other side on a high ledge, while the Narrator will plead with you to start following his instructions. This concept image was subsequently transformed into a 3D environment using Unity by lead environment artist, Jane Ng, who maintained the artistic feel and vision of Moss’ artwork.Upon leaving the hallway, the Narrator will tell you to take the first door on the left, but you should ignore this and go straight until you go through a door to find a booth overlooking a large warehouse. ![]() The colours are bold and clean they’re redolent of old National Park posters of yore, which is what inspired artist and Camp Santo co-founder Olly Moss when he designed the concept image that gave birth to what would become Firewatch. Vanaman also wrote three of the five episodes from that series, which is widely considered the pinnacle of emotional storytelling in games.Īnother alluring aspect is the art style while it isn’t graphically stunning, it’s beautiful in its own unique way. What also makes the narrative possibilities even more exciting is that two of Campo Santo’s founders, Jake Rodkin and Sean Vanaman, were creative leads on Telltales – The Walking Dead: Season One. From a narrative point of view, Henry is already an intriguing character – the circumstances which forced him to relocate undoubtedly have a backstory that carries with it sufficient weight to produce a sense of camaraderie between Henry and the player. ![]() The sense of not knowing what you will find out in the Wyoming wilderness only makes me more excited to explore and discover what is waiting out there. One of the major drawcards of Firewatch is the lack of detail known about the game’s story. But one day, something out of the ordinary lures you from your watchtower and into the unfamiliar boondocks below, and from here on your exploration of the world will find you having to make choices that will affect your game and your relationship with Delilah. Your job is to watch out for…fires and make sure the flora and fauna remain safe. The only other human Henry has constant communication with is his supervisor, Delilah, through a handheld radio. Fire lookout numbers are low after the tragedy of the Yellowstone National park fires of the year prior. Henry is struggling with life and has relocated to the Shoshone National Forest in Wyoming to become a volunteer fire lookout. ![]() Set in Wyoming, 1989, Firewatch is a story-driven, first person adventure game that follows the story of Henry (voiced by Mad Men actor Rich Sommer). Firewatch, the debut game from San Francisco developers, Campo Santo, is looking like it could be one of these experiences. Soma and the polarising Everybody’s Gone to the Rapture were examples of these types of games released last year. But there are always a collection of smaller titles that remind us that games don’t need to have all the bells and whistles to be engaging. Every year we are graced with big budget AAA titles that wow us with their impressive visuals, huge set pieces and blockbuster narratives. ![]()
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